Managed Direct3D Mobile Samples
今天在找一些資料的時候看到了一些sample以及參考資料,把相關的連結貼出來,免的忘了,有興趣的朋友可以一起參考看看
- Managed Direct3D Mobile Samples
原文內提到的相關連結列在下面Direct3D Mobile Billboard Sample
Shows how to perform billboarding to draw trees.
Direct3D Mobile Fixed Point Billboard Sample
Shows how to perform billboarding to draw trees using fixed point math.
Direct3D Mobile Create Device Sample
Provides a tutorial for creating a Direct3D device and using it to clear the window.
Direct3D Mobile Fractal Sample
Shows how to use fractals to generate and display height map.
Direct3D Mobile Fixed Point Fractal Sample
Shows the fractal sample converted to use fixed point math.
Direct3D Mobile Lighting Sample
Provides a tutorial on how to use lighting.
Direct3D Mobile Fixed Point Lighting Sample
Shows how to, using fixed point math, make moving directional and point lights.
Direct3D Mobile Lights Sample
Shows how to make moving directional and point lights.
Direct3D Mobile Matrices Sample
This sample provides a tutorial on how to use matrix transforms.
Direct3D Mobile Meshes Sample
Provides a tutorial on how to load and display meshes.
Direct3D Mobile Stencil Buffer Shadow Volume Sample
Shows how to use the stencil buffer to generate shadow volumes.
Direct3D Mobile Stencil Buffer Stencil Depth Sample
Shows how to use the stencil buffer to evaluate depth complexity.
Direct3D Mobile Text Drawing Sample
Shows how to draw text.
Direct3D Mobile Texture Sample
Provides a tutorial for rendering vertices with a vertex buffer, a Direct3D object for storing vertices. You can define vertices by defining a custom structure and a custom FVF (flexible vertex format).
Direct3D Mobile Vertices Sample
Provides a tutorial for rendering vertices with a vertex buffer, a Direct3D object for storing vertices. You can define vertices by defining a custom structure and a custom FVF (flexible vertex format). - Mobile DirectX with the Compact Framework
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